Cocos

Scenes :Page / Stage in the game. E.g.: High Scores Scene

Director : Manage the Scenes

Layers : The graphics and behavior (can be few transparent in one Scene)

Sprites : Image that can be animated, move, etc.

Events : E.g.: Button pressed, Movement finished, etc.

BOX2D

World : Manage the objects and the physics simulation

Body : Inside the world there are body objects.

E.g.: Dynamic Body = Hero, Enemies…

Static Body = Walls, etc.

(Put attention that the cocos does not update the sprite according the body location)

A mouse joint is used to make a body move toward a specified point

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