Feb 212011
Cocos
Scenes :Page / Stage in the game. E.g.: High Scores Scene
Director : Manage the Scenes
Layers : The graphics and behavior (can be few transparent in one Scene)
Sprites : Image that can be animated, move, etc.
Events : E.g.: Button pressed, Movement finished, etc.
BOX2D
World : Manage the objects and the physics simulation
Body : Inside the world there are body objects.
E.g.: Dynamic Body = Hero, Enemies…
Static Body = Walls, etc.
(Put attention that the cocos does not update the sprite according the body location)
A mouse joint is used to make a body move toward a specified point